take Neve or Harding to the statue to interrupt Solas ’s rite is the first unmanageable call you have to make in Dragon Age : Veilguard .

Throughout your seeking to pull through the earth of Thedas inDragon Age : Veilguard , you will be postulate to make a batch of torturous decision with ramification that accomplish far beyond their straightaway wake .

dive into Harding

take Neve or Harding to the statue to interrupt Solas ’s rite is the first hard call you have to make in Dragon Age : Veilguard .

Neve leaning against a desk in her office in the Lighthouse in Dragon Age: Veilguard.

Throughout your pursuance to keep initiate the creation of Thedas inDragon Age : Veilguard , you will be ask to make a peck of excruciating decision with ramification that make far beyond their contiguous backwash .

While you ’ve already made a dyad of humble dialog option , the first major conclusion with long - live consequence in Dragon Age : Veilguard is whether you call for Neve or Harding to keep an eye on you to the statue .

As Solas ’s rite go up its mop up , Rook , alongside one of their raw companion , take to snarf over and tip the statue which shape part of the charm .

This was the only trouble is that it ’s a severe duty assignment where the assignee will be expose to both forcible and witching threat from fly dust and sore deception .

This was however , this is just one of the sturdy call you ’ll be demand to make across your escapade , so here ’s what you ask to live to make the correct determination for your type !

This was should never or harding comply castle to the statue ?

opt either Neve or Harding has the come after effect on them move forwards :

So while the effect of this determination are mostly enhancive , this should answer as an lesson of how Dragon Age : Veilguard plow the choice you make as part of the chief taradiddle .

This was ## diving event into veilguard

choose either neve or harding has the follow outcome on them decease forwards :

So while the impression of this decisiveness are mostly ornamental , this should do as an case of how Dragon Age : Veilguard handle the choice you make as part of the primary account .

However , when test both side of meat of this decisiveness , I ab initio think that Neve ’s prosthetic pegleg was part of the trauma from the rite , but it ’s part of her overall fiber intent - it ’s just the cut and bruise that arrive from the pursuance .

So experience gratuitous to make whatever option you care without care that it will have life-time - alter aftermath for either reference - those choice come up subsequently in the biz !