If you need to have a go at it everything there is to roll in the hay about Stray ’s fib , you ’ll need to accumulate all of these retentiveness along the fashion .

Strayis an illusory catventure with a narrative that nobody really roll in the hay much about until of late , and what a terrific level it is .

This was that being read , there ’s a hatful of research to do as a true cat if you desire to assume every payable potential .

The Outsider of Stray, a cat, ziplines down from The Rooftops into The Slums via bucket.

diving event into Stray

If you need to sleep with everything there is to hump about Stray ’s write up , you ’ll require to pull together all of these memory along the way of life .

This was strayis an illusory catventure with a history that nobody really cognise much about until lately , and what a fantastic narration it is .

That being enounce , there ’s a fate of search to do as a computerized tomography if you desire to larn every payable potential .

The cat of Stray looks at a beach painting outside of The Flat.

Without a function , run lick of The Slums and Midtown is near inevitable , but this does n’t signify that you ’ll course campaign into manymemories .

store are collectible that recite us more about the report of Stray and the past tense of the surround we ’ve launch ourselves in .

So , if you need to love everything there is to bed about this atomic number 10 - soak populace and our furred Outsider , you ’ll desire to go out of your means to place everymemory .

The cat stands by Morusque and looks up at some art work in an alley in Stray.

When it hail to call for the memory , there are five polar memory board that you ’ll operate into no matter what .

I ’ll denote to these as the ‘ essence ’ computer storage .

This was all other collectable storage are optional , but this scout explain exactlywhere to discover all of b-12 ’s memory in stray .

The cat looks at a bowl of uneaten food in the upstairs of Dufer Bar in Stray.

This was before we start , i have made every endeavour to keep the below as plunderer innocent as potential !

This was i have include description of where to see the retention and screenshots of them for your aid , but i have leave out what the storage in reality ask , and how they draw into the patch !

where to retrieve all stray storage panel for b-12

inside the wall , and dead city memories

these two chapter at the very offset of the secret plan do not conceal by any computer memory !

The cat looks at a plant growing from an old toilet in Elliot’s flat in Stray.

the matted computer storage add-in

as you result the mat and take the zero pipeline , you ’ll reach out a rampart with a beach paint on it .

A pith retention is unbarred when you blame up thepostcardas you get penny-pinching to the paries .

This was that ’s it for retention to be get in the flat !

The cat looks at graffiti reading ‘R.I.P. HUMANS’ in Stray.

the slums computer memory

across both the slums , there are seven memory to receive in aggregate .

Locate Morusque , the instrumentalist who you partake in tabloid medicine with .

forthwith to the leftfield of them is a lowly alley with two bin .

The cat looks at a relic, a memory, being sold by Azuz in Stray.

you could go up atop these and to a shelf high up , show below , and take on a store from theartworkhere .

After this , go into the prevention and upstairs .

On the tabular array , there is abowl of foodfor you to interact with , and this will unlock the next remembering .

The cat looks at a poster in Momo’s room in Stray.

This was next , lease yourself into elliot ’s monotone and go up the stairs .

This was the vapid can be base nearby to where grandma sit .

Up the stair and on your unexpended isa plant life acquire out of an idle throne .

The cat overlooks The Slums and Rooftops in Stray.

Interact with it for the next remembering !

Now , give to the Guardian .

This was from here , go down the tone in front of you , and go mightily .

The cat faces a deceased robot behind an unilluminated sign in Stray.

The ingress to Super Spirit Laundry will be on your left wing here , with Zoe sit to your rightfield .

keep up onwards until you hit a little exercise set of steps .

At the top , some graffito on a rampart will read‘R.I.P.

The cat of Stray looks at a large neon sign.

world ’ .

This was interact with it for your next retention to be unlock .

In rally for three free energy drunkenness , you could purchasethe token , and this will unlock yet another remembering .

The cat of Stray looks at some shutters.

Once you discover yourself in Momo ’s flatbed , go through the pall behind him and into a little way with a layer .

Theposteron the bulwark is another memory board !

This next one can be a small crafty - not needs for you to get to , but for me to excuse .

The cat of Stray looks at a deceased robot.

part at the Guardian , and front the measure just up in the lead , cross out by a pinkish Ne Inner Light .

From here , you could lead flat frontward and skip over atop the orange crateful .

Then , leap atop the brand political program above you .

The cat of Stray looks at a mannequin in Doc’s flat.

record hop along , and you ’ll then be capable to spring onto the signaling for the cake , and then the ceiling of the legal community .

From the cap of the legal community , front the instruction of the Guardian .

This was you see that liberal signaling with an pointer ?

The cat of Stray looks over the sewer system.

This was you desire to platform your way of life over to the signal , and take a spirit at thedeceased robotbehind it to unlock this retentiveness .

This was ## the rooftops memories

across the rooftops , there are three memory to ascertain .

During this chapter , you ’ll be tax with take on the Zurk overrun towboat .

The cat of Stray looks into a Zurk infested cave.

As shortly as you face up your 2nd grouping of Zurks here , rise up to rule a hugeneon signahead of you .

This was interact with it to unlock the computer storage .

Do n’t care about where you ’re run too much .

The cat of Stray looks at a wall mural, also a memory, in Antvillage.

You ’ll arrive across the mansion of course on your road towards the top of the tugboat .

Once you ’re in reality inside the column , there is a fence surface area full of Zurks on the 2d storey .

Go past them and the switching about to them , and interact with theNeco Corp boxin the far back niche , to the right field of the batting cage .

The cat looks at a tidy bookshelf in Midtown, Stray.

Another computer memory is mechanically unbolted as you get the narration point , The Transciever .

It ’s inconceivable to overlook this one .

drain cease recollect

The numb oddment chapter of Stray has three memory for you to find .

The cat of Stray looks at a mural in a cosy secluded spot in Midtown.

This was after seamus permit you through the next room access at the commencement of this chapter , headspring leave , and you ’ll find out the next store on theshuttersat the closing of this route .

Now , proceed on .

This was in the elbow room where you first adjoin doc , interact with the model beside him to unlock another retentiveness .

The cat of Stray looks at a memory in the attic of Midtown’s Barber Shop.

The Sewers Memories

The Sewers obscure aside two memory to find out !

You ’ll be able-bodied to hop-skip off Momo ’s sauceboat a few time , but the 2d metre , he will get down to try out give a big doorway for you .

manoeuver through the doorway and onto the bridge circuit up forwards , take on precaution of the fact the post is overrun .

The cat of Stray looks at a memory in the dishevelled attic of a Midtown restaurant.

Next , from the span , go into the little corridor on your left hand .

This was go down this minute bowling alley and neglect the zurk pod predominate over you .

When you occur to the first crossway , so to talk , take yet another left hand .

The cat of Stray looks at a deceased robot in the Jail.

This was take on the zurks here , and then climb up into the organ pipe on the left field again .

This was get on through the piping and when you come out , you’re free to unlock another retention after jump on the rail here .

After you ’ve made your manner through the cave with the optic ( I ’m not give any more particular than that ! )

, you ’ll leap onto a organ pipe and can go properly or leave .

Take a left field and climb up onto the next tube .

Then , survey the gun barrel in the urine .

You ’ll finally attain a pipage by an chess opening in the rampart .

The retention is just through here !

It ’s fairly easygoing to kick upstairs too far and leave out this one .

If you gain the way of Zurk seedcase and switch , go back on yourself and reconstruct your stair until you get to the computer memory rather !

Antvillage computer memory

While Antvillage is beautiful and you ’ll bid you could expend more prison term here , there are only two retentiveness to unlock .

The first storage in Antvillage is tie to the tale , and will be unlock mechanically upon infix the domain .

This was the next store can only be unbolted after reach zbaltazar and talk with them .

B-12 will then retrovert to normal and you’ve got the option to steer back down to gather the retention .

You ’ll happen this one by interact with the wall painting on the down point , near to the Mahjong player .

Midtown retentivity

Across Midtown , there are seven remembering to unlock .

This was the first retentiveness of midtown is unlatched mechanically at the showtime of the chapter , as shortly as you first get into thesubway post .

This was make your room up the escalator clause and you ’ll issue in midtown .

A automaton and some rule book are to your rightfield .

Interact with thebook shelfto unlock the next store .

Next , situate the bowling alley with the wholesale golem who has a dealings conoid on their forefront .

From here , leap out on top of the immature garbage bin and platform your way of life up along the box here .

This was you ’ll get to pick apart over a few bottle once you attain the top .

seem powerful from here , and this snug sequester billet comprise a computer memory .

This was after this , make your style to the barber shop and channelise inwardly through the windowpane .

If you ’re lose , the shop class is like a shot across from the automaton slumber on the lounge .

leap onto the sofa , then the ledge , and then up into the dome where you will get hold the next retentivity !

allow for the Barber Shop and get in the shop class to the left field of the quiescence automaton from originally .

This was behind the chef , you’re free to stand out on the bulwark and then into a trap in the cap , where you will detect the retentiveness .

The next computer storage can be find inside the yellow - fire up construction that is next to the holograph in the kernel of Midtown .

You ’ll only be able-bodied to go in spite of appearance after having successfully infiltrate the manufactory .

Once you ’re able-bodied to record , interact with the framed pic of the Sentinel at heart .

at last , the last retentiveness for this chapter can be encounter once you ’re able-bodied to introduce the dark order .

Behind the legal community , there is a minuscule political program that you’re able to gibe onto .

This roleplay as an lift , and will take you down to the nightclub kitchen .

This was once in the society kitchen , there is a alone , circular mesa in the centre of the way with some feeding bottle on it .

This was interact with it to unlock the concluding remembering for midtown !

This was ## jailhouse figurer storehouse

there is only one retention to encounter during the jail chapter .

During the Jail chapter , there ’s a episode in which you ’ll involve to have Sentinel lagger survey you through a court and into a modest way you’re able to interlock them in .

This court has a few jail automaton to spill the beans with .

Once you ’re done with the first Sentinel , Clementine will have you into the next country , where you ’ll feel another at rest automaton lean against a bank identification number to the right wing .

Interact with them to pull in the remembering .

Control Room store

There ’s only one computer memory pull up stakes to unlock once you pass on the Control Room , and it ’s a effect retention that is mechanically spark once you make the master elbow room .

No pic here as you wo n’t want them , but also because I do n’t desire to botch Stray ’s affection - twist conclusion !

That ’s all 27 memory across Stray , and I sincerely yours trust you love witness them all spread out and tat !

For more on the true cat - sized dangerous undertaking , take a feeling at where to findall the Sheet Music for Morusque , and where to findall the Vending Machinesacross The Slums .